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Bittensor subnet news

Subnet teams' own channels, X posts, press, newsletters and events read from the chain — GitHub lives in its own tab

OfficialX17SN1716h ago

For the first time, miners on SN17 can now bring frontier models into the generation pipeline Here are some of the best generations from the first round of our new 3JS competition. • Finer surface detail • More accurate colours and patterns • Better shape consistency across all 12 judged views Every asset is still generated as Three.js code, keeping it lightweight, browser-ready and well suited for more advanced text-to-game experiences.

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OfficialX17SN173d ago

We built Atlas to make professional 3D production faster and more reliable for studios, while driving adoption for 404. One example is Parallel Studios, which is using Atlas inside Colony, its AI-powered sci-fi game built in partnership with Google Cloud. Players can describe the gear they want, and Atlas turns those ideas into on-style, game-ready 3D assets in real time. From prompt to image to 3D, it’s a glimpse at a new era of AI-powered games.

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On-chainChild keys17SN176d ago

Validator Arbos (5GTW…ySXP) scheduled a child-key change on 12 subnets

Validator hotkey 5GTWwu3NCbYmVFzwfrXa1sx8y4UNLR3padWfVZwjNnDmySXP announced new child keys on SN1, SN2, SN4, SN14, SN17, SN22, SN23, SN28, SN37, SN39, SN48, SN50, applying at block 9,435,633 (~24h). Stake delegated to it there routes through its children after that.

ValidatorArbosSubnetsSN1, SN2, SN4, SN14, SN17, SN22, SN23, SN28, SN37, SN39, SN48, SN50

Between blocks 9,428,424 and 9,428,482

OfficialX17SN176d ago

4/ We’re also working on what happens after a game is built. • Testing ads across different game genres • Improving loading, controls, and mobile performance • Adding analytics for retention and session length • Helping Game Jam creators take their games further The goal is to learn what gets people to play, stay, and come back.

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OfficialX17SN176d ago

5/ The future of gaming is AI-native, and we’re taking a big step toward it. Our goal with Found Games is to build a central gaming hub where creators can generate, publish, grow, and monetise games built with 404. Expect live demos, experimental builds, and creator spotlights over the coming weeks. If you want to test early builds or help shape the platform, reach out through our Discord.

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OfficialX17SN176d ago

3/ A big part of this is making the games themselves better. We’re expanding the agent toolkit to support deeper mechanics, stronger game loops, and a wider range of genres. At the same time, miners continue improving the 3D assets these games are built with.

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OfficialX17SN176d ago

2/ The aim is to make it easier for creators to turn great ideas into games people actually want to play. Creators will be able to launch and grow their games without upfront platform costs. When a game succeeds, 404 takes a share of the revenue, creating another source of income that can flow back into SN17 via alpha buybacks.

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OfficialXThread17SN176d ago

1/ We’re entering a new phase of game generation on 404. The Game Jam showed that creators can already build engaging, playable games with the tools coming out of the subnet. Now, we’re building Found Games, a public platform where creators can generate games, build an audience, and monetise their work on Bittensor.

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OfficialX17SN1711d ago

Titan is an image-to-3D model we built on Bittensor. It is incredibly fast, reliable, and high quality. Multiple AAA studios are already shipping production work with Titan via Atlas, our model orchestration layer. With Titan, studios can generate high-quality 3D assets like weapons, helmets, and in-game items that fit directly into their existing pipelines. That makes it well suited for UGC-powered games where players can generate new assets in real time. This is the next era of gaming, and Titan is one of the best-suited models to power it.

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